Pagano World
Game Studio · Development Services

We build hits.
And elevate products.

We are a west-coast game studio that provides premium development services for today’s product pipelines in video games and neighboring sectors.

Let’s chat Our approach
01 / Work

The chart toppers.

Select projects that we had the pleasure of working on.

StatusPro Visualizer
VR · On ESPN · Emmy Nominated

StatusPro Visualizer

Lead execution of the world’s first POV NFL telestrator, based on mass market f2P playbook. While fans think it took him months of practice to record his first segment, Dan Orlovsky only took minutes after he was first introduced to it.

POVR can be seen in-season on ESPN’s NFL Live and is expanding to college.

Watch Dan Telestrate →
NFL Pro Era
VR · Meta Quest · Top-seller

NFL Pro Era

Helped turn training software into the initial game. Designed and lead execution of the throw, locomotion and several other innovative features. Helped build the team and lead various skus of the platinum selling VR franchise.

An all-time best seller →
Spark: Daily Puzzle
Mobile · Education · Top Charting

Spark: Daily Puzzle

We helped vet several features and meta, giving guidance on mass market design principles. Our key playbook pillar was to keep the flow tight, surfacing the right things at the right times.

On release in 2025, Spark reached #1 in Education on iOS and Android.

Play today →
02 / Services

Services our clients love.

We operate as beast-mode full-dev or velvet-glove co-dev offering:

01

Product Polish

We raise the “quality” of any product until it reads like a highly polished game. Feel is a feature.

02

Gamification

Not a buzzword — a playbook. Concrete practices that make users want to come back, and back, and back.

03

Finding the Fun, Fast

Agile prototyping with the target audience. We prove the first 5 minutes of fun before anyone gets attached to the wrong idea.

04

Engagement & Retention

Best practices forged in mobile, social, and VR — second-to-second up through year-to-year. The whole funnel, not just the top.

05

Reviews & Analysis

A second set of eyes on your product, feature, or plan. Deep research, blunt feedback, the next level visible.

06

Fire-Starting New

Greenfield product, feature, or service. We prove the idea, find its market, and build the muscle to run it live.

07

Turn Arounds

Late, over budget, not coming together? Call us. We specialize in turning problems into wins.

08

Hot-Rodding Tech

Custom engines and bleeding-edge mobile hardware — breadboards, early-release devices, things nobody’s seen yet.

09

Efficient Operations

Bespoke staffing that fits the budget and the calendar. We move fast, execute high, and save money doing it.

10

Finishing AI Builds

Got a vibecoded prototype? We take what AI started and ship it for real — whether it’s a 3D engine or a live-ops content suite.

11

Game Adaptations

Existing titles brought to new platforms with at least 25% new — not a port. We mine the platform for what only it can do.

12

Pioneering

We create new on emerging platforms and technologies.

03 / Clients

Companies who trust us.

A sample of clients we’ve had the pleasure of working with.

Lionsgate
Studio · Games
MGM Resorts
Hospitality
StatusPro
Sports · VR
ForeVR Games
VR Studio
OnSport AI
Sports · AI
The Mind Company
Learning
04 / Team

Leadership team.

We’re a remote-based studio with our key staff in the west coast dev centers: LA, SD, Seattle & Portland. We strive for USA staffing at outsource prices.

Mike Doom

Mike Doom

Managing Director
linkedin →
Jay Doherty

Jay Doherty

Art Director
linkedin →
Ian Berdei

Ian Berdei

Technical Director
linkedin →
Joey St. Lucas

Joey St. Lucas

Production Director
linkedin →
Our leadership comes from
EAZyngaDisneyWarner BrosUnityIllfonic
Specialties
SportsSimulationCasualKidsSocialMobileVRF2P
05 / How we work

We’re Team GSD.

We partner with your team and push for high quality, predictable output.

We view games as a sophisticated learning tool, fine-tuned to teach skills and drive users to complete goals. We’ve found the tactics that hold players in a flow state are directly transferable to anything interactive.

01

We hustle.

Monday is the best day of the week. We get to work on rad games together.

02

Development is a sport.

We train for the sprint and the marathon. So we outperform in both.

03

We have fun.

The product is better when the team is. Every time.

04

We work as a team.

One unit. Stronger together. No solo heroics required.

05

Creation is a martial art.

Interactive craft is a lifelong endeavor. We treat it that way.

06

Time is the asset.

If you’re on time, you’re late. We’re early, prepared, and ready to attack.

06 / Superpowers

What makes us different.

Five things competitors can’t copy on a whiteboard.

i.

Emerging Platforms

Deep history pioneering early markets. Doom helped write the playbook in mobile, social, and VR — before anyone knew there was one.

ii.

Endless Energy

We train like athletes. Sprint. Recover. Sprint again. An aggressive attack pattern that holds across a marathon.

iii.

Predictability

Creating new doesn’t have to be a coin flip. Our production systems ship on time, on budget, above quality.

iv.

Brands & Licensing

Dozens of branded titles — not the typical brand-skin variety. We lean on Doom’s 70/20/10 framework. Yes, the one he brought to Zynga.

v.

US Outsourcing

Predominantly US talent at outsource pricing. We beat large-firm rates with better people.

20+
Years in the trenches
70+
Projects in the portfolio
35M
Peak MAU on a single title
1
Obsession: hits
07 / Contact

Need a closer?
Hit up Pagano.

sales@pagano.world